Originally posted by: repanzer
Like Mikebixby mentioned, it's like the equivalent of the mainframes working storage, they are files that could be named after map, or uniquely. If you have two of the same maps in the same directory both running under a different instance of launcher, one will give an error “couldn’t open work files” because the other map is already using them, unless you set them to be named “uniquely” . This is a very basic concept of WTX and any developer should undoubtedly read the documentation related to this topic and anything involved.
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