Global AI and Data Science

Global AI & Data Science

Train, tune and distribute models with generative AI and machine learning capabilities

 View Only

Monty Hall Problem

By Moloy De posted Fri September 01, 2023 08:27 PM

  
The Monty Hall problem is a brain teaser, in the form of a probability puzzle, loosely based on the American television game show Let's Make a Deal and named after its original host, Monty Hall. The problem was originally posed and solved in a letter by Steve Selvin to the American Statistician in 1975. It became famous as a question from reader Craig F. Whitaker's letter quoted in Marilyn vos Savant's "Ask Marilyn" column in Parade magazine in 1990.
 
Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

 
Vos Savant's response was that the contestant should switch to the other door. Under the standard assumptions, the switching strategy has a 2/3 probability of winning the car, while the strategy of sticking with the initial choice has only a 1/3  probability.
 
Many readers of vos Savant's column refused to believe switching is beneficial and rejected her explanation. After the problem appeared in Parade, approximately 10,000 readers, including nearly 1,000 with PhDs, wrote to the magazine, most of them calling vos Savant wrong. Even when given explanations, simulations, and formal mathematical proofs, many people still did not accept that switching is the best strategy. Paul Erdős, one of the most prolific mathematicians in history, remained unconvinced until he was shown a computer simulation demonstrating vos Savant's predicted result.
 
The solution presented by vos Savant in Parade shows the three possible arrangements of one car and two goats behind three doors and the result of staying or switching after initially picking door 1 in each case.


A player who stays with the initial choice wins in only one out of three of these equally likely possibilities, while a player who switches wins in two out of three.
 
When first presented with the Monty Hall problem, an overwhelming majority of people assume that each door has an equal probability and conclude that switching does not matter. Out of 228 subjects in one study, only 13% chose to switch. In his book The Power of Logical Thinking, cognitive psychologist Massimo Piattelli Palmarini writes: "No other statistical puzzle comes so close to fooling all the people all the time and even Nobel physicists systematically give the wrong answer, and that they insist on it, and they are ready to berate in print those who propose the right answer." Pigeons repeatedly exposed to the problem show that they rapidly learn to always switch, unlike humans.


QUESTION I: Could we extend the game to four doors?
QUESTION II: What information were we missing that misled our intuition?

REFERENCE: A Blog, Wikipedia

0 comments
4 views

Permalink